segunda-feira, 6 de junho de 2011

Games Introdution

Hi guys im here for tell you my new show



"Games Review"
 its got games of pc , wii, ds, dreamcast, ps2,gameboy and more...

sábado, 30 de abril de 2011

My games

Hi games this is a list of my pc games:

Harry Potter and the deathly hallows part1
M.I.A Missions In Africa
The sims 3
The sims 3 late night
Dysnasty Warriors Online
Shift 2 Unleashed
Special Forces Online

more and revies on next week!!!

segunda-feira, 25 de abril de 2011

NFS WORLD ONLINE

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Licensing Exam
Electronic Arts has been expanding its online offerings and a single account with them now gives players access to a variety of free to play games including BattleForgeFIFA Online, Tiger Woods PGA Tour Online, and the browser basedLord of Ultima. For those who already have an EA account, jumping into Need for Speed World should only take a few minutes. A small 5mb download is enough to install the game, but a long patching process awaits players on their first login. Accounts have three driver slots which is more than enough since players can own multiple cars on a single driver.
Can’t Have That One, Try This One
Character creation is simple enough in Need for Speed World, players simply chose a name, an avatar, and their preferred starting car. Cars come in three tiers with each tier having a higher level requirement than the previous one. New players may only chose from a select few tier 1 vehicles as the rest have a level requirement above level one. It’s not entirely clear why the selection menu includes cars that players can’t even chose yet perhaps its just to taunt them. The cars that are available include the Mozda Speed 3, Mitsubishi Eclipse GT, Nissan 240SX (S13), Nissan Silva (S15), and Toyota Corolla GT-S (AE86). Each car has four color options and a different distribution of three stats: Top Speed, Acceleration, and Handling. New drivers start with $35,000 in cash but their starting car will set them back $20,000, leaving a net $15,000. This starting money  can then be used to further customize the color of your chosen vehicle, but more on that later.

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Two for One
Like Drift City and RayCity, Need for Speed World has a large, persistent world to drive around in. New players start in the city of Palmont which is from Need for Speed Carbon. The city of Rockport, from Need for Speed Most Wanted, is also part of the game. More cities may be added in the future, but even with just these two, the game world is massive. The graphics surpass everything in the MMO racing genre to date, including the lobby based Project Torque. Cars, roads, and the background all look realistic and there’s even a full night/day effect in place. Controls are simple; players have the option to use either W,A,S,D or the arrow keys to move. There’s no formal tutorial, but that’s a good thing. Menu prompts and a built-in guide are available for those who want to read up on specific topics. The world is populated by NPC cars, mailboxes, trees, and other obstacles to crash into. Unlike Drift City, players cannot collide with one another, however. Player controlled vehicles simple pass right through each other while exploring the world.
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Half and Half
Gameplay in Need for Speed World is split between roaming the persistent cities, and actually racing against players (or the AI) on instanced sections of roadways. To participate in a race, player must make their way to specially marked points on the map. These points are marked on the minimap, on the main map (click m to open), and visible on screen by floating blues signs. Players can travel to these locations manually, or open up the map and click on them to instantly teleport to them. Once in the right spot, players can chose whether they want to play alone or with up to seven others. For multiplayer games, players can chose to enter a public matching making queue or set up a private game and invite other users individually.

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Cars with Skills
While Need for Speed World strives for realistic environments and vehicles, it does contain power-ups to spice up gameplay. There are no missiles or landmines like in UpShift StrikeRacer, instead drivers have access to a variety of skills. These skills, known as power-ups, fall into three categories based on when they can be used. The most common are Race Power-Ups which include skills like Nitrous (boost), Traffic Magnet (summon AI cars to hinder the player in first place), and Slingshot (catch up to leading player.) Pursuit Power-Ups can be used when players are fleeing from the cops. Evading the police is a fun minigame in Need for Speed World that starts when players are caught speeding or crashing into vehicles near a police car. The pursuit ends when the player is cornered by police cars and ‘busted’, but until then the mission is to cause as much damage to the cops and civilian infrastructure as possible. The final Power-Up type is Explore, or Free Roam. These are skills accessible while traveling the game world.
Safe and Sound
As players complete races, they’ll earn reputation and level up. Leveling up unlocks new event locations on the map, gives access to new vehicles, and much more. Players will also earn cash by completing races which can be used to customize the appearance of vehicles and to purchase new hardware packages. Customization is done at each player’s ‘safehouse’ which acts as a personal garage. Each car has at least half a dozen packages to chose from, with each package having a different effect on the car’s stats. Like most everything else in Need for Speed World, packages come with level requirements. The appearance customization is pretty in-depth, players have a complete color palette to play with and can chose a different color for each part of the car.

need-for-speed-world-race-track

A Growing World
Need for Speed World is a solid game from day one, but EA undoubtedly has plenty in store for the game with future updates. There were some graphic glitches and disconnect issues during open beta, but these are sure to be remedied. A more pressing concern is the lack of activity throughout the city . A persistent world is usually preferable to a lobby based system, but more could be done to keep things interesting. The police pursuit feature is a good start, but GTA style taxi, delivery, and other missions/quests modes would be a great addition. ‘World’ already incorporates geography from two previous Need for Speed titles, but will it add features from upcoming NFS games like Hot Pursuit?
Final Verdict: Great
Need for Speed World makes a great racing game. It is simple to pick up and play, the visuals are smooth and realistic, and the leveling system adds a sense of progression. Access to some features will require payment, but the game can continue to be enjoyed for free.

domingo, 24 de abril de 2011

Rising Force Online Review

Rising Force Online




RF Online is a beautifully animated 3D Sci-fi MMORPG currently being published by CCR. The game was originally released by Codemasters as a ‘pay-to-play’ game, but was since re-released as a free to play game once the player base started to dwindle. The best aspect of ‘pay to play’ games going ‘free to play’ is that they usually have a higher production value and just feel as if the developers put a lot of effort into the game. This is of course not true for all games, but is remarkably true for RF Online, as everything from the game’s graphics to music to interface is top notch. If you’re interested in Sci Fi themed MMOs, RF Online is one of the few, so well worth checking out.The premise of the game is simple; each of the game’s three factions are competing for control of natural resources and whichever nation gains control of the special resources can physically mine the special ore and gain other faction wide bonuses.




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Genuinely Fun Gameplay
Rf Online does something that a lot of MMORPGs don’t do, innovate. The skill system in the game is extremely innovative and it works remarkably well. Instead of the traditional ‘level up and get skill points’ approach, RF Online has a system that rewards players as they use skills. Each skill in the game gains experience as the player uses it, and can level up multiple times. So the more often you use that double slash, the stronger it will get. I’m surprised other games haven’t employed similar ‘skill’ progression systems as the generic skill point system is starting to get old, and it makes much more sense for skills to improve as players use them. Each skill can level up a certain amount of times, some more than others and as they level up the skills effectiveness increases. Hypothetically, players can level up all of their skills to maximum given that they spend enough time using them, which is certainly interesting because it adds a lot of playability to the game. RF Online’s overall game mechanics are overall quite fluid and functional and it has an ample amount of quests to complete which are offered to players as soon as they level up, so no need to run back to town to look for quests!



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This may kill the game…
The single biggest complaint I have with RF Online is the fact that game provides new players with ridiculously overpowered weapons that would normally be accessible only at level 40 or higher. I’m not sure what was going on when the folks over at CCR decided it was a good idea for newbies to start with an array of weapons  that can pretty much ‘1 shot’ anything that moves for the first 15 levels. When I first played RF Online when Codemasters published it, they didn’t have any of this nonsense. Players are supposed to start out with a basic weapon that deals 10-20 damage, but instead they start out with dual plasma swords that deal 1054-1500 and a handful of other weapons. Just to emphasize how ridiculous this is, my character started out with a rocket launcher that fired ‘Giga Nucleaur Warheads’. If that doesn’t sound over powered, I don’t know what does. The warheads can kill any group of enemies in a single hit in a small area.  The fact that newbies start off with such powerful weapons totally kills a large portion of the game, as players will never need to purchase new weapons or try and complete quests that provide weapons as rewards. The reason I play MMORPGs is to try and make my character as powerful as possible, but if I start out ridiculously powerful, there’s no reason to play.  CCR, the game’s publisher, better get their act together and address this issue, otherwise the game isn’t going to go anywhere.



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Other Features 
RF Online has a lot of things to do and is certainly one of the best looking games out there. One interesting feature in the game is its political system which is similar to that of Archlord’s. Each week, the player with the most contribution points on each faction becomes the leader of that faction. The leader of a faction is capable of speaking to all players and understanding the language of the game’s other factions, which normal players cannot do. Contribution points are gained through completing quests and participating in the game’s faction based PvP. Another positive aspect of RF Online is that game’s job advancement system, as since every class can ascend to a new class at level 30 and once again at level 40, which spices up the game by adding variety to it. Perhaps the game’s most impressive feature is one that a lot of players won’t appreciate; the game’s music. The only other game which has music that is on par with RF Online’s is Sword of the New World. If you’re a gamer that appreciates quality music, you certainly won’t be disappointed with RF Online.



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What the crap? 
One aspect of RF Online that had me puzzled was the distribution of monsters across the game. You would imagine that the game’s developers would place lower level monsters and NPCs near the starting areas and more powerful monsters in the game’s later areas, but for some reason that’s not how it works here. It’s not uncommon to find high level monsters that are capable of ‘one shotting’ you near the newbie areas, so keep your guard up. Even with the ridiculously over powered starting weapons, newbies won’t be able to kill higher level monsters as they are difficult to hit and usually have massive amounts of armor.

Final Verdict:  Good

Even with RF Online’s obvious flaws, the game is still incredibly polished and has a lot to offer. It’s also one of the only Sci-Fi MMORPGs out there to, which in and of itself makes the game a bit more unique. The main drawback to the game is the fact that players start with ridiculously over powered weapons, but that’s something I hope the publisher will quickly change. If RF Online wasn’t your cup of tea though, I’d recommend checking out other Sci Fi MMOs likeAnarchy OnlineAce Online and Zero Online.





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sábado, 23 de abril de 2011